Website powered by

Way of Kings - Environments

I worked as a 3D environment artist on this tower defense game, responsible for modeling various environment assets used across multiple levels. This includes props, structures, terrain pieces, and decorative elements, all designed to support clear gameplay while matching the game's stylized visual direction.

This post features a collection of my contributions, created in collaboration with the art and level design teams. Final in-game visuals may include adjustments from lighting, VFX, and tech art.

Check out more work from the project on the official page:
https://www.artstation.com/gameflex